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-
- What Is World Construction Set? -
-
- WCS is a 3D terrain modeling and animation program. It is a stand-alone
- product that does not require LightWave but will work with LightWave to
- create very realistic background images. WCS is available in two versions
- for the Amiga and the most recent version (V2) is also scheduled for release
- (under Windows NT) for the PC/Alpha late in 1995 and SGI in mid '96.
-
- Version 1 WCS features:
-
- Animation - Almost everything that defines the look and mood of a scene can
- be animated: Motion, color, ecosystems, snow line, sea level, haze, fog,
- lighting, and more. WCS uses the same key-frame system used by LightWave
- so the motions are compatible.
-
- Ecosystems - WCS lets the user have complete control over what covers the
- terrain. There are a lot of sophisticated features that let you recreate
- almost any type of landscape from desert to forest. There are textures to
- simulate conifer and deciduous trees or shrubs, grass, rock and ground.
-
- Color Maps - To tint the landscape a particular color or to precisely define
- where certain ecosystems exist you can use bitmapped images called Color Maps.
-
- Terrain - Digital Elevation Models (DEMs) are used to create the terrain.
- We can use any US Geological Survey model or you can create your own
- in a paint program and import it into WCS. DEM data is available for the
- entire United States at high resolution and for most of the world at medium
- resolution. Low res data is available for the entire globe so you can actually
- zoom in from out in space to a detailed area of the planet in one sweep.
- WCS can also load all VistaPro(TM) DEM files as well as convert any type of
- array data into a DEM.
-
- Global Rendering - WCS treats the world as if it were actually round! What
- a revolutionary idea. Most terrain modeling software operates on only a small
- geographic area and pretends that the earth is flat. With WCS and global data
- you can have a full view of the earth rotating in space. You will get a true
- horizon line and realistic curvaturewhen you zoom in close. Combined with
- the haze effect this provides a sense of enormous space and depth.
-
- On-Demand Loading - WCS can render an unlimited scene size in about 6 megs
- of RAM since only a small portion of the terrain is operated on at any given
- time during the rendering process. Data is loaded only as needed.
-
- LightWave 3D Motion Files - WCS can both import and export LightWave 3D motion
- files. These can be used to establish a consistent camera motion so that when
- a WCS image sequence is used as a LightWave background the motions are
- synchronized.
-
- 2D Mapping - WCS is actually a 3D geographic Information System (GIS) and
-
- Version 2 WCS features:
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- LightWave 3D Tie-ins - In addition to importing and exporting LW motion files,
- WCS can now export an entire scene complete with the DEM data. Plug-ins
- are provided for LightWave to retrieve or provide a Z-buffer. The Z-buffer
- is used as a compositing mask either during WCS rendering or LightWave
- rendering to combine a WCS background with LightWave objects.
-
- 3D Clouds - All types of clouds can be created from whispy cirrus to billowy,
- ominous thunderheads. you can animate cloud density, thickness and coverage.
- Clouds are shaded and look strikingly realistic. Clouds can move across
- the sky and at the same time change shape or density to create time-lapse
- effects of building storms.
-
- Waves - Finally a terrain modeler that makes waves that really look like
- water. They are animated of course. You control how large the swells and
- how fast they travel. Very complex wave patterns are possible. Waves develop
- whitecaps and break on the shore. They can build in strength (perhaps in
- synchrony with clouds above) to create the effect of changing weather or
- rising tides. Two different slope-based ecosystems allow you to have
- sandy beaches and rocky cliffs washed by the waves.
-
- Reflections - Any water body can reflect the terrain and sky with breathtaking
- realism. The amount of reflection can be controlled (and animated). You could
- go from a calm glassy sea to an angry boiling froth as the clouds churn
- overhead. Reflections are especially awesome when combined with small waves.
- They wiggle and dance just like the real thing. Add a moon to the picture
- (see below) and you get that glowing-path-across-the-water effect.
-
- Rock Strata - Sedimentary rock strata can be created with no effort at all.
- They can slope or for really cool effects their structure can be controlled
- with a map that defines the highs and lows (We've even included the map
- builder).
-
- Colored Strata - For the ultimate rock effect, strata can be colored by
- layer to represent different rock types. Very dramatic or subtle effects
- are possible.
-
- Heavenly Bodies - The sun and moon can now be rendered, complete with haloes.
- And yes, of course they can be animated so they can rise and set or even
- change size and color. The moon in particular is very impressive since it
- is a highly detailed bitmap image. It looks great rising over a rippled,
- reflective body of water.
-
- Fractal Displacement Mapping - Great rock textures can be had by perturbing
- the DEM surface using fractal mathematics. For animation, this is the
- only way to go. Older (Version 1) texturing methods for rock surfaces were
- somewhat unstable when animated and caused flicker in the picture. Using
- fractal displacement mapping, all surfaces are "rock" solid.
-
- Fractal Depth Maps - To gain the best rendering performance and highest
- quality there must be a way to render each portion of an image at a fractal
- level that is appropriate. Too low gives a polygonal appearance and too high
- consumes rendering time needlessly. Fractal Depth Maps solve the problem
- of finding the right balance. They are generated automatically so are
- simple to use and can speed up rendering by an order of magnitude.
-
- DEM Builder - Many users have requested tools for building and editing Digital
- Elevation Models (DEMs). We have built a very sophisticated terrain generator
- into WCS. Far beyond the usual fractal terrain capabilities offered
- by other programs, WCS allows you to define the shape of the terrain in
- any level of detail. You can define one part of the model where you need
- closeup detail very explicitly while other parts may be only roughly sketched.
- You can import .XYZ files of control points (such as a land survey),
- digitize contours from a map or enter control points, contours and elevation
- gradients directly into the DEM Builder with the mouse. This promises to
- be a popular feature with the Sci-Fi crowd.
-
- Color Maps - Previous versions of WCS required a separate Color Map for any
- DEM that was to have features delineated in this way. New for V2 is the
- ability to have one Master Color Map that covers the area of the features.
- It can be any size image and any resolution. It can overlap multiple DEMs
- or cover only a part of a DEM. It lets you define very detailed features
- over small areas or more general features over large areas.
- See the Version 1 description of Color Maps above for more explanation of
- their uses.
-
- Tree Height and Density - These variables, present in version 1, can now be
- animated. You can grow a forest or re-populate a clearcut.
-
- Antialiasing - A much improved antialiasing algorithm is now in use providing
- very solid animated imagery.
-
- For WCS Info Contact:
- Gary Huber
- Questar Productions
- 1058 Weld County Road 23.5
- Brighton, CO 80601
- (303) 659-4028
- garhuber@burner.com
-
- WCS Version 1 features continued...
-
- 2D Mapping - WCS is actually a 3D geographic Information System (GIS) and
- as such provides extensive 2D mapping capabilities including the ability to
- digitize vector objects and interactively adjust the Camera, Sun, and
- haze positions in a 2D map view. Vector objects can be used to represent
- roads, streams, boundaries and lots of other things in rendered images.
-
- Camera View and Preview Rendering - A wire frame preview window is available
- for setting up your scenes. It is fully interactive and integrated with other
- modules such as Map View to give you the finest control possible over the
- view. Previews can be rendered quickly to evaluate the motion, lighting
- and ecosystems.
-
- Non-modal GUI - WCS uses MagicUserInterface (by Stefan Stuntz) to create
- its windows, screens and gadgets. This allows us to make the entire program
- non-modal. You can have any of the editing controls open at once giving you
- instant access to all of the features and parameters that create a scene.
- What's more the windows all talk to each other so as you change the display
- in one window others will update simultaneously.
-
- Recommended Configuration - WCS requires v1.04 or greater of the Amiga
- operating system. Minimum memory requirement is 4 megs with 8 megs or more
- recommended. Both 68040 and 68030 versions of the program are supplied.
-
- Data Included - WCS ships with two large set of terrain data for the
- Rocky Mountains and the Grand Canyon. Additional data is available from
- Questar at nominal fees or over the Internet free of charge. A free low-res
- global data set is sent to users when they register the program.
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-